Dev Log 5

TTRPG dice with white lettering, a Raspberry Pi 3 with a re USB stick plugged into it, and a black and white USB. All of this is sitting on top of a red and black fabric.
Image of TTRPG dice, a Raspberry Pi 3, and some USBs.

Okay so there won't be a whole lot discussed in this dev log.  Last month was a doozy of a month for posts (obviously), and if you haven't read any of those, here is the quick tl;dr: I had to cancel my TTRPG session last month due to a huge real life thing happening (good news, not bad).  I managed to talk about the game, though, so that's a win in my book.  None of the things I wanted to fix from last time got done, since I was busy balancing everything else I'm doing — but this month it'll happen.

I am currently redesigning my PDFs that I post on Ko-fi.  I think this marks week three of my Ko-fi shop being down, because I want to do them all at once.  After all this time, I really hope you guys like the new layout.  Along with this, I'm thinking of offering two types of files that you can purchase: one printer-friendly and one digital-friendly.  They will probably end up being a bundled zip or something like that.  I haven't really checked what file types Ko-fi accepts past PDFs, haha.

I want to mention that I know my weekly bestiary entries have been posting a bit late, but hopefully this week will be the last time.  Right now I'm trying to get back to "normal" scheduling and finding whatever little time I have to finish the PDF redesign.  I just found out, like 20 minutes ago, that I never actually made a template for the rest of the PDFs.  Now I have to go back, make the template, and redo the ten or eleven that I've already updated.  It's definitely a process.

What I have left to do for this month's game prep: create maps, pull out and set up the creatures for the two expeditions, and get a list of the classes that my playtesters are playing.  And, like I mentioned earlier, I need to fix the little problems that have been there since last time.  I don't think those will take long to fix, honestly.  

Once I get feedback from my playtesters on what days they're available, I'll schedule the next session weekend.  Then the rest of the month gets filled in with the other community events I hold, such as Guild Wars 1, Guild Wars 2, and Warframe.  

I think that's it for this dev log.  Sorry it wasn't super info-filled, but seriously, go read the entire Blaugust posts.  I feel like those were fantastic for me getting my dev log experience in, just in small daily blurbs. 

Cheshire

Cheshire

Game designer, streamer, crafter, and blogger. I'm just...me.
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