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Week 14: Designing The Wandering Misdirection

29 Jul 2026 2 min read game development
The Wandering Misdirection NPC. This is the public access for the weekly Patreon posts that Cheshire does.
Week 18: Designing the Encounter That Doesn't Have to Happen (The Coral Priestess)

Week 18: Designing the Encounter That Doesn't Have to Happen (The Coral Priestess)

25 Jul 2026 1 min read game development
The Designer’s Deep Dive The Design Intent The Coral Priestess started as a question: what does it look like when the dungeon boss isn't waiting to fight you? Most encounter
Week 17: Designing spiritual guardian (The Veil Ascetic)

Week 17: Designing spiritual guardian (The Veil Ascetic)

22 Jul 2026 1 min read game development
The Veil Ascetic creature. This is the public access for the weekly Patreon posts that Cheshire does.
Week 22: Designing a Monster That Wants to Be You (The Porcelain Seer — Elegant Variant)

Week 22: Designing a Monster That Wants to Be You (The Porcelain Seer — Elegant Variant)

18 Jul 2026 1 min read game development
The Designer’s Deep Dive The Design Intent The Porcelain Seer started from a single question: what does it look like when a creature is trying, genuinely and desperately, and still getting it
Week 16: Designing the Environmental Hazard (Shelf-Stalker Codex)

Week 16: Designing the Environmental Hazard (Shelf-Stalker Codex)

15 Jul 2026 1 min read game development
The Shelf-Stalker Codex creature. This is the public access for the weekly Patreon posts that Cheshire does.
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